Easier than expected

After finishing the Gravity script I began looking into split screen (which I find much more fun than online multi-player and feel should make a come back). The actual act of making a split screen view is very simple. Just add another camera into the scene and tweak the values of each to cover the … Continue reading Easier than expected

The First Test: Gravity

The first of my summer experiments comes to a close. Resorting to messing around with this in my spare time, it has taken much longer that it perhaps should have. As I write this I'm struck by the niggling feeling I never truly explained what the purpose of the test was. As I played my … Continue reading The First Test: Gravity

Decision Made

... Of sorts. After a busy and quite frankly exhausting start to summer, with gardening, going out to work, helping at Scouts and finding time to mess around with code, I have decided on a course of action that best interests me. Before deciding on a game to produce, I have concluded to run a … Continue reading Decision Made

#18 – GameJam

In all my busyness last week I completely forgot that the weekend just gone was the second game of this university year. Not to fear. I attended. 48 hrs (Well 47 with the clocks going back) with barely any sleep messes with your head, yet I wanted to see what I could produce on my … Continue reading #18 – GameJam

#13 – Fresh Start

4 Weeks into this second semester and I have been SOOo busy, much like everyone else on the course! I'm making extra efforts to stay organised and to refine this site of late though. Graphics 2 is turning out to be a much better module than Graphics 1, despite the content being more complex. At … Continue reading #13 – Fresh Start