SpelunkBots – Getting Started – Adding New Bots

For the current version of the API (20/5/15 at time of writing) there are 2 ways of creating bots, each with a different means to be included and selected by Gamemaker. At 13 pages these exact means are somewhat obscured in the documentation so here we aim to create a simple step by step introduction … Continue reading SpelunkBots – Getting Started – Adding New Bots

#2 – Delving Deeper

For the entirety of Spring 2015 Jordan Rowe will be officially a member of the SpelunkBots team with the job title 'Spelunky Assistant'. Since the last post, they have been working tirelessly to update the documentation, to make it more 'first time user friendly', as well as tweak the SpelunkBots DLL to optimise methods and fix bugs. … Continue reading #2 – Delving Deeper

BLOG #11 – The GameJam – #1 SpelunkBots

So I mentioned the GameJam in my last post. This took place last Friday (17th October) for 24 hours. The difference with this from previous Jams that have taken place is that there were multiple events that were going on. The typical 'make a game in 24 hours' jam had the theme of 'Wario ware … Continue reading BLOG #11 – The GameJam – #1 SpelunkBots